我的世界皮革百科图鉴 我的世界皮革获取攻略与用途分析

我的世界皮革百科图鉴 我的世界皮革获取攻略与用途分析

属性

[编辑]

皮革

创造标签页(JE)

原材料

创造分类(BE)

物品

最大堆叠

64

可再生

物品ID

leather

介绍

[编辑]

1. 皮革(Leather)是一种多用途合成材料。

获取

[编辑]

一、 生物掉落物

1. 嘴里叼着皮革的狐狸被杀死后会掉落皮革。

Java版:

小数

生物

数量范围 / 掉落概率 / 平均数量

无抢夺

抢夺I

抢夺II

抢夺III

0–2

66.67%

1.00

0–3

83.33%

1.50

0–4

91.67%

2.00

0–5

94.44%

2.50

哞菇

0–2

66.67%

1.00

0–3

83.33%

1.50

0–4

91.67%

2.00

0–5

94.44%

2.50

0–2

66.67%

1.00

0–3

83.33%

1.50

0–4

91.67%

2.00

0–5

94.44%

2.50

0–2

66.67%

1.00

0–3

83.33%

1.50

0–4

91.67%

2.00

0–5

94.44%

2.50

0–2

66.67%

1.00

0–3

83.33%

1.50

0–4

91.67%

2.00

0–5

94.44%

2.50

羊驼

0–2

66.67%

1.00

0–3

83.33%

1.50

0–4

91.67%

2.00

0–5

94.44%

2.50

疣猪兽

0–1

50.00%

0.50

0–2

75.00%

1.00

0–3

87.50%

1.50

0–4

91.67%

2.00

行商羊驼

0–2

66.67%

1.00

0–3

83.33%

1.50

0–4

91.67%

2.00

0–5

94.44%

2.50

分数

生物

数量范围 / 掉落概率 / 平均数量

无抢夺

抢夺I

抢夺II

抢夺III

0–2

2⁄3

1

0–3

5⁄6

3⁄2

0–4

11⁄12

2

0–5

17⁄18

5⁄2

哞菇

0–2

2⁄3

1

0–3

5⁄6

3⁄2

0–4

11⁄12

2

0–5

17⁄18

5⁄2

0–2

2⁄3

1

0–3

5⁄6

3⁄2

0–4

11⁄12

2

0–5

17⁄18

5⁄2

0–2

2⁄3

1

0–3

5⁄6

3⁄2

0–4

11⁄12

2

0–5

17⁄18

5⁄2

0–2

2⁄3

1

0–3

5⁄6

3⁄2

0–4

11⁄12

2

0–5

17⁄18

5⁄2

羊驼

0–2

2⁄3

1

0–3

5⁄6

3⁄2

0–4

11⁄12

2

0–5

17⁄18

5⁄2

疣猪兽

0–1

1⁄2

1⁄2

0–2

3⁄4

1

0–3

7⁄8

3⁄2

0–4

11⁄12

2

行商羊驼

0–2

2⁄3

1

0–3

5⁄6

3⁄2

0–4

11⁄12

2

0–5

17⁄18

5⁄2

分布

生物

掉落数量

概率 / 平均掉落数量

无抢夺

抢夺I

抢夺II

抢夺III

0

1⁄3 (33.33%)

1⁄6 (16.67%)

1⁄12 (8.33%)

1⁄18 (5.56%)

1

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄4 (25.00%)

1⁄6 (16.67%)

2

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄3 (33.33%)

5⁄18 (27.78%)

3

0

1⁄6 (16.67%)

1⁄4 (25.00%)

5⁄18 (27.78%)

4

0

0

1⁄12 (8.33%)

1⁄6 (16.67%)

5

0

0

0

1⁄18 (5.56%)

平均

1 (1.00)

3⁄2 (1.50)

2 (2.00)

5⁄2 (2.50)

哞菇

0

1⁄3 (33.33%)

1⁄6 (16.67%)

1⁄12 (8.33%)

1⁄18 (5.56%)

1

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄4 (25.00%)

1⁄6 (16.67%)

2

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄3 (33.33%)

5⁄18 (27.78%)

3

0

1⁄6 (16.67%)

1⁄4 (25.00%)

5⁄18 (27.78%)

4

0

0

1⁄12 (8.33%)

1⁄6 (16.67%)

5

0

0

0

1⁄18 (5.56%)

平均

1 (1.00)

3⁄2 (1.50)

2 (2.00)

5⁄2 (2.50)

0

1⁄3 (33.33%)

1⁄6 (16.67%)

1⁄12 (8.33%)

1⁄18 (5.56%)

1

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄4 (25.00%)

1⁄6 (16.67%)

2

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄3 (33.33%)

5⁄18 (27.78%)

3

0

1⁄6 (16.67%)

1⁄4 (25.00%)

5⁄18 (27.78%)

4

0

0

1⁄12 (8.33%)

1⁄6 (16.67%)

5

0

0

0

1⁄18 (5.56%)

平均

1 (1.00)

3⁄2 (1.50)

2 (2.00)

5⁄2 (2.50)

0

1⁄3 (33.33%)

1⁄6 (16.67%)

1⁄12 (8.33%)

1⁄18 (5.56%)

1

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄4 (25.00%)

1⁄6 (16.67%)

2

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄3 (33.33%)

5⁄18 (27.78%)

3

0

1⁄6 (16.67%)

1⁄4 (25.00%)

5⁄18 (27.78%)

4

0

0

1⁄12 (8.33%)

1⁄6 (16.67%)

5

0

0

0

1⁄18 (5.56%)

平均

1 (1.00)

3⁄2 (1.50)

2 (2.00)

5⁄2 (2.50)

0

1⁄3 (33.33%)

1⁄6 (16.67%)

1⁄12 (8.33%)

1⁄18 (5.56%)

1

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄4 (25.00%)

1⁄6 (16.67%)

2

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄3 (33.33%)

5⁄18 (27.78%)

3

0

1⁄6 (16.67%)

1⁄4 (25.00%)

5⁄18 (27.78%)

4

0

0

1⁄12 (8.33%)

1⁄6 (16.67%)

5

0

0

0

1⁄18 (5.56%)

平均

1 (1.00)

3⁄2 (1.50)

2 (2.00)

5⁄2 (2.50)

羊驼

0

1⁄3 (33.33%)

1⁄6 (16.67%)

1⁄12 (8.33%)

1⁄18 (5.56%)

1

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄4 (25.00%)

1⁄6 (16.67%)

2

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄3 (33.33%)

5⁄18 (27.78%)

3

0

1⁄6 (16.67%)

1⁄4 (25.00%)

5⁄18 (27.78%)

4

0

0

1⁄12 (8.33%)

1⁄6 (16.67%)

5

0

0

0

1⁄18 (5.56%)

平均

1 (1.00)

3⁄2 (1.50)

2 (2.00)

5⁄2 (2.50)

疣猪兽

0

1⁄2 (50.00%)

1⁄4 (25.00%)

1⁄8 (12.50%)

1⁄12 (8.33%)

1

1⁄2 (50.00%)

1⁄2 (50.00%)

3⁄8 (37.50%)

1⁄4 (25.00%)

2

0

1⁄4 (25.00%)

3⁄8 (37.50%)

1⁄3 (33.33%)

3

0

0

1⁄8 (12.50%)

1⁄4 (25.00%)

4

0

0

0

1⁄12 (8.33%)

平均

1⁄2 (0.50)

1 (1.00)

3⁄2 (1.50)

2 (2.00)

行商羊驼

0

1⁄3 (33.33%)

1⁄6 (16.67%)

1⁄12 (8.33%)

1⁄18 (5.56%)

1

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄4 (25.00%)

1⁄6 (16.67%)

2

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄3 (33.33%)

5⁄18 (27.78%)

3

0

1⁄6 (16.67%)

1⁄4 (25.00%)

5⁄18 (27.78%)

4

0

0

1⁄12 (8.33%)

1⁄6 (16.67%)

5

0

0

0

1⁄18 (5.56%)

平均

1 (1.00)

3⁄2 (1.50)

2 (2.00)

5⁄2 (2.50)

基岩版:

小数

生物

数量范围 / 掉落概率 / 平均数量

无抢夺

抢夺I

抢夺II

抢夺III

0–2

66.67%

1.00

0–3

66.67%

1.33

0–4

66.67%

1.67

0–5

66.67%

2.00

哞菇

0–2

66.67%

1.00

0–3

66.67%

1.33

0–4

66.67%

1.67

0–5

66.67%

2.00

0–2

66.67%

1.00

0–3

66.67%

1.33

0–4

66.67%

1.67

0–5

66.67%

2.00

0–2

66.67%

1.00

0–3

66.67%

1.33

0–4

66.67%

1.67

0–5

66.67%

2.00

0–2

66.67%

1.00

0–3

66.67%

1.33

0–4

66.67%

1.67

0–5

66.67%

2.00

羊驼

0–2

66.67%

1.00

0–3

66.67%

1.33

0–4

66.67%

1.67

0–5

66.67%

2.00

疣猪兽

0–1

50.00%

0.50

0–2

50.00%

0.75

0–3

50.00%

1.00

0–4

50.00%

1.25

行商羊驼

0–2

66.67%

1.00

0–3

66.67%

1.33

0–4

66.67%

1.67

0–5

66.67%

2.00

分数

生物

数量范围 / 掉落概率 / 平均数量

无抢夺

抢夺I

抢夺II

抢夺III

0–2

2⁄3

1

0–3

2⁄3

4⁄3

0–4

2⁄3

5⁄3

0–5

2⁄3

2

哞菇

0–2

2⁄3

1

0–3

2⁄3

4⁄3

0–4

2⁄3

5⁄3

0–5

2⁄3

2

0–2

2⁄3

1

0–3

2⁄3

4⁄3

0–4

2⁄3

5⁄3

0–5

2⁄3

2

0–2

2⁄3

1

0–3

2⁄3

4⁄3

0–4

2⁄3

5⁄3

0–5

2⁄3

2

0–2

2⁄3

1

0–3

2⁄3

4⁄3

0–4

2⁄3

5⁄3

0–5

2⁄3

2

羊驼

0–2

2⁄3

1

0–3

2⁄3

4⁄3

0–4

2⁄3

5⁄3

0–5

2⁄3

2

疣猪兽

0–1

1⁄2

1⁄2

0–2

1⁄2

3⁄4

0–3

1⁄2

1

0–4

1⁄2

5⁄4

行商羊驼

0–2

2⁄3

1

0–3

2⁄3

4⁄3

0–4

2⁄3

5⁄3

0–5

2⁄3

2

分布

生物

掉落数量

概率 / 平均掉落数量

无抢夺

抢夺I

抢夺II

抢夺III

0

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄3 (33.33%)

1

1⁄3 (33.33%)

1⁄6 (16.67%)

1⁄12 (8.33%)

1⁄18 (5.56%)

2

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄4 (25.00%)

1⁄6 (16.67%)

3

0

1⁄6 (16.67%)

1⁄4 (25.00%)

2⁄9 (22.22%)

4

0

0

1⁄12 (8.33%)

1⁄6 (16.67%)

5

0

0

0

1⁄18 (5.56%)

平均

1 (1.00)

4⁄3 (1.33)

5⁄3 (1.67)

2 (2.00)

哞菇

0

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄3 (33.33%)

1

1⁄3 (33.33%)

1⁄6 (16.67%)

1⁄12 (8.33%)

1⁄18 (5.56%)

2

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄4 (25.00%)

1⁄6 (16.67%)

3

0

1⁄6 (16.67%)

1⁄4 (25.00%)

2⁄9 (22.22%)

4

0

0

1⁄12 (8.33%)

1⁄6 (16.67%)

5

0

0

0

1⁄18 (5.56%)

平均

1 (1.00)

4⁄3 (1.33)

5⁄3 (1.67)

2 (2.00)

0

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄3 (33.33%)

1

1⁄3 (33.33%)

1⁄6 (16.67%)

1⁄12 (8.33%)

1⁄18 (5.56%)

2

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄4 (25.00%)

1⁄6 (16.67%)

3

0

1⁄6 (16.67%)

1⁄4 (25.00%)

2⁄9 (22.22%)

4

0

0

1⁄12 (8.33%)

1⁄6 (16.67%)

5

0

0

0

1⁄18 (5.56%)

平均

1 (1.00)

4⁄3 (1.33)

5⁄3 (1.67)

2 (2.00)

0

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄3 (33.33%)

1

1⁄3 (33.33%)

1⁄6 (16.67%)

1⁄12 (8.33%)

1⁄18 (5.56%)

2

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄4 (25.00%)

1⁄6 (16.67%)

3

0

1⁄6 (16.67%)

1⁄4 (25.00%)

2⁄9 (22.22%)

4

0

0

1⁄12 (8.33%)

1⁄6 (16.67%)

5

0

0

0

1⁄18 (5.56%)

平均

1 (1.00)

4⁄3 (1.33)

5⁄3 (1.67)

2 (2.00)

0

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄3 (33.33%)

1

1⁄3 (33.33%)

1⁄6 (16.67%)

1⁄12 (8.33%)

1⁄18 (5.56%)

2

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄4 (25.00%)

1⁄6 (16.67%)

3

0

1⁄6 (16.67%)

1⁄4 (25.00%)

2⁄9 (22.22%)

4

0

0

1⁄12 (8.33%)

1⁄6 (16.67%)

5

0

0

0

1⁄18 (5.56%)

平均

1 (1.00)

4⁄3 (1.33)

5⁄3 (1.67)

2 (2.00)

羊驼

0

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄3 (33.33%)

1

1⁄3 (33.33%)

1⁄6 (16.67%)

1⁄12 (8.33%)

1⁄18 (5.56%)

2

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄4 (25.00%)

1⁄6 (16.67%)

3

0

1⁄6 (16.67%)

1⁄4 (25.00%)

2⁄9 (22.22%)

4

0

0

1⁄12 (8.33%)

1⁄6 (16.67%)

5

0

0

0

1⁄18 (5.56%)

平均

1 (1.00)

4⁄3 (1.33)

5⁄3 (1.67)

2 (2.00)

疣猪兽

0

1⁄2 (50.00%)

1⁄2 (50.00%)

1⁄2 (50.00%)

1⁄2 (50.00%)

1

1⁄2 (50.00%)

1⁄4 (25.00%)

1⁄8 (12.50%)

1⁄12 (8.33%)

2

0

1⁄4 (25.00%)

1⁄4 (25.00%)

1⁄6 (16.67%)

3

0

0

1⁄8 (12.50%)

1⁄6 (16.67%)

4

0

0

0

1⁄12 (8.33%)

平均

1⁄2 (0.50)

3⁄4 (0.75)

1 (1.00)

5⁄4 (1.25)

行商羊驼

0

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄3 (33.33%)

1

1⁄3 (33.33%)

1⁄6 (16.67%)

1⁄12 (8.33%)

1⁄18 (5.56%)

2

1⁄3 (33.33%)

1⁄3 (33.33%)

1⁄4 (25.00%)

1⁄6 (16.67%)

3

0

1⁄6 (16.67%)

1⁄4 (25.00%)

2⁄9 (22.22%)

4

0

0

1⁄12 (8.33%)

1⁄6 (16.67%)

5

0

0

0

1⁄18 (5.56%)

平均

1 (1.00)

4⁄3 (1.33)

5⁄3 (1.67)

2 (2.00)

二、 钓鱼

1. 钓鱼时皮革可作为垃圾被钓上。

三、 箱子战利品

Java版:

物品

来源

物品数

堆叠数

概率

箱子数

皮革

远古城市

0.52

1-5

16.11%

6.2

堡垒遗迹疣猪兽棚

0.50

1-3

22.79%

4.4

地牢

0.83

1-5

25.3%

4.0

沙漠神殿

0.73

1-5

22.19%

4.5

要塞走廊

0.07

1-5

2.46%

40.7

堡垒遗迹桥

1.20

1-3

47.95%

2.1

丛林神庙

0.40

1-5

12.71%

7.9

村庄皮匠小屋

0.38

1-3

17.26%

5.8

基岩版:

物品

来源

物品数

堆叠数

概率

箱子数

皮革

远古城市

0.52

1-5

16.11%

6.2

堡垒遗迹疣猪兽棚

0.50

1-3

22.79%

4.4

地牢

0.83

1-5

25.3%

4.0

要塞走廊

0.07

1-5

2.38%

42.0

沙漠神殿

0.73

1-5

22.19%

4.5

堡垒遗迹桥

1.20

1-3

47.95%

2.1

丛林神庙

0.40

1-5

12.69%

7.9

村庄皮匠小屋

0.38

1-3

17.26%

5.8

Java版(即将到来):

物品

来源

物品数

堆叠数

概率

箱子数

皮革

远古城市

0.52

1-5

16.11%

6.2

堡垒遗迹疣猪兽棚

0.50

1-3

22.79%

4.4

地牢

0.83

1-5

25.3%

4.0

要塞走廊

0.07

1-5

2.46%

40.7

堡垒遗迹桥

1.20

1-3

47.95%

2.1

沙漠神殿

0.73

1-5

22.19%

4.5

丛林神庙

0.40

1-5

12.71%

7.9

村庄皮匠小屋

0.38

1-3

17.26%

5.8

基岩版(即将到来):

物品

来源

物品数

堆叠数

概率

箱子数

皮革

远古城市

0.52

1-5

16.11%

6.2

堡垒遗迹疣猪兽棚

0.50

1-3

22.79%

4.4

地牢

0.83

1-5

25.3%

4.0

要塞走廊

0.07

1-5

2.38%

42.0

堡垒遗迹桥

1.20

1-3

47.95%

2.1

沙漠神殿

0.73

1-5

22.19%

4.5

丛林神庙

0.40

1-5

12.69%

7.9

村庄皮匠小屋

0.38

1-3

17.26%

5.8

四、 合成

材料

合成配方

兔子皮

五、 以物易物

1. 猪灵获得金锭后有40⁄469的概率给予玩家2-4个皮革。

六、 礼物

1. 皮匠会向带有村庄英雄效果的玩家投掷皮革。

用途

[编辑]

一、 合成材料

名称

材料

合成配方

纸 +皮革

收纳袋

线 +皮革

物品展示框

木棍 +皮革

靴子

皮革

头盔

皮革

皮革马铠

皮革

护腿

皮革

胸甲

皮革

对应挽具

皮革 +玻璃 +对应羊毛

皮革 +铁锭

二、 交易

村民

概率

村民收购的物品

村民出售的物品

Java版

基岩版

新手级皮匠

67%

100%

皮革 × 6

绿宝石

三、 铁砧修复

在《我的世界》中,玩家可以使用皮革修复皮革帽子、外套、裤子以及靴子。

每次修复时,所恢复的耐久度为25%,并且这个数值会被向下取整。

修复操作可以在铁砧上进行,从而延长这些皮革装备的使用寿命。

数据值

[编辑]

一、 ID

Java版:

名称

命名空间ID

物品标签(JE)

本地化键名

皮革

leather

ignored_by_piglin_babiesrepairs_leather_armor

item.minecraft.leather

基岩版:

名称

命名空间ID

本地化键名

皮革

leather

item.leather.name

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