属性
[编辑]
皮革
创造标签页(JE)
原材料
创造分类(BE)
物品
最大堆叠
64
可再生
是
物品ID
leather
介绍
[编辑]
1. 皮革(Leather)是一种多用途合成材料。
获取
[编辑]
一、 生物掉落物
1. 嘴里叼着皮革的狐狸被杀死后会掉落皮革。
Java版:
小数
生物
数量范围 / 掉落概率 / 平均数量
无抢夺
抢夺I
抢夺II
抢夺III
牛
0–2
66.67%
1.00
0–3
83.33%
1.50
0–4
91.67%
2.00
0–5
94.44%
2.50
哞菇
0–2
66.67%
1.00
0–3
83.33%
1.50
0–4
91.67%
2.00
0–5
94.44%
2.50
马
0–2
66.67%
1.00
0–3
83.33%
1.50
0–4
91.67%
2.00
0–5
94.44%
2.50
驴
0–2
66.67%
1.00
0–3
83.33%
1.50
0–4
91.67%
2.00
0–5
94.44%
2.50
骡
0–2
66.67%
1.00
0–3
83.33%
1.50
0–4
91.67%
2.00
0–5
94.44%
2.50
羊驼
0–2
66.67%
1.00
0–3
83.33%
1.50
0–4
91.67%
2.00
0–5
94.44%
2.50
疣猪兽
0–1
50.00%
0.50
0–2
75.00%
1.00
0–3
87.50%
1.50
0–4
91.67%
2.00
行商羊驼
0–2
66.67%
1.00
0–3
83.33%
1.50
0–4
91.67%
2.00
0–5
94.44%
2.50
分数
生物
数量范围 / 掉落概率 / 平均数量
无抢夺
抢夺I
抢夺II
抢夺III
牛
0–2
2⁄3
1
0–3
5⁄6
3⁄2
0–4
11⁄12
2
0–5
17⁄18
5⁄2
哞菇
0–2
2⁄3
1
0–3
5⁄6
3⁄2
0–4
11⁄12
2
0–5
17⁄18
5⁄2
马
0–2
2⁄3
1
0–3
5⁄6
3⁄2
0–4
11⁄12
2
0–5
17⁄18
5⁄2
驴
0–2
2⁄3
1
0–3
5⁄6
3⁄2
0–4
11⁄12
2
0–5
17⁄18
5⁄2
骡
0–2
2⁄3
1
0–3
5⁄6
3⁄2
0–4
11⁄12
2
0–5
17⁄18
5⁄2
羊驼
0–2
2⁄3
1
0–3
5⁄6
3⁄2
0–4
11⁄12
2
0–5
17⁄18
5⁄2
疣猪兽
0–1
1⁄2
1⁄2
0–2
3⁄4
1
0–3
7⁄8
3⁄2
0–4
11⁄12
2
行商羊驼
0–2
2⁄3
1
0–3
5⁄6
3⁄2
0–4
11⁄12
2
0–5
17⁄18
5⁄2
分布
生物
掉落数量
概率 / 平均掉落数量
无抢夺
抢夺I
抢夺II
抢夺III
牛
0
1⁄3 (33.33%)
1⁄6 (16.67%)
1⁄12 (8.33%)
1⁄18 (5.56%)
1
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄4 (25.00%)
1⁄6 (16.67%)
2
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄3 (33.33%)
5⁄18 (27.78%)
3
0
1⁄6 (16.67%)
1⁄4 (25.00%)
5⁄18 (27.78%)
4
0
0
1⁄12 (8.33%)
1⁄6 (16.67%)
5
0
0
0
1⁄18 (5.56%)
平均
1 (1.00)
3⁄2 (1.50)
2 (2.00)
5⁄2 (2.50)
哞菇
0
1⁄3 (33.33%)
1⁄6 (16.67%)
1⁄12 (8.33%)
1⁄18 (5.56%)
1
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄4 (25.00%)
1⁄6 (16.67%)
2
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄3 (33.33%)
5⁄18 (27.78%)
3
0
1⁄6 (16.67%)
1⁄4 (25.00%)
5⁄18 (27.78%)
4
0
0
1⁄12 (8.33%)
1⁄6 (16.67%)
5
0
0
0
1⁄18 (5.56%)
平均
1 (1.00)
3⁄2 (1.50)
2 (2.00)
5⁄2 (2.50)
马
0
1⁄3 (33.33%)
1⁄6 (16.67%)
1⁄12 (8.33%)
1⁄18 (5.56%)
1
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄4 (25.00%)
1⁄6 (16.67%)
2
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄3 (33.33%)
5⁄18 (27.78%)
3
0
1⁄6 (16.67%)
1⁄4 (25.00%)
5⁄18 (27.78%)
4
0
0
1⁄12 (8.33%)
1⁄6 (16.67%)
5
0
0
0
1⁄18 (5.56%)
平均
1 (1.00)
3⁄2 (1.50)
2 (2.00)
5⁄2 (2.50)
驴
0
1⁄3 (33.33%)
1⁄6 (16.67%)
1⁄12 (8.33%)
1⁄18 (5.56%)
1
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄4 (25.00%)
1⁄6 (16.67%)
2
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄3 (33.33%)
5⁄18 (27.78%)
3
0
1⁄6 (16.67%)
1⁄4 (25.00%)
5⁄18 (27.78%)
4
0
0
1⁄12 (8.33%)
1⁄6 (16.67%)
5
0
0
0
1⁄18 (5.56%)
平均
1 (1.00)
3⁄2 (1.50)
2 (2.00)
5⁄2 (2.50)
骡
0
1⁄3 (33.33%)
1⁄6 (16.67%)
1⁄12 (8.33%)
1⁄18 (5.56%)
1
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄4 (25.00%)
1⁄6 (16.67%)
2
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄3 (33.33%)
5⁄18 (27.78%)
3
0
1⁄6 (16.67%)
1⁄4 (25.00%)
5⁄18 (27.78%)
4
0
0
1⁄12 (8.33%)
1⁄6 (16.67%)
5
0
0
0
1⁄18 (5.56%)
平均
1 (1.00)
3⁄2 (1.50)
2 (2.00)
5⁄2 (2.50)
羊驼
0
1⁄3 (33.33%)
1⁄6 (16.67%)
1⁄12 (8.33%)
1⁄18 (5.56%)
1
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄4 (25.00%)
1⁄6 (16.67%)
2
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄3 (33.33%)
5⁄18 (27.78%)
3
0
1⁄6 (16.67%)
1⁄4 (25.00%)
5⁄18 (27.78%)
4
0
0
1⁄12 (8.33%)
1⁄6 (16.67%)
5
0
0
0
1⁄18 (5.56%)
平均
1 (1.00)
3⁄2 (1.50)
2 (2.00)
5⁄2 (2.50)
疣猪兽
0
1⁄2 (50.00%)
1⁄4 (25.00%)
1⁄8 (12.50%)
1⁄12 (8.33%)
1
1⁄2 (50.00%)
1⁄2 (50.00%)
3⁄8 (37.50%)
1⁄4 (25.00%)
2
0
1⁄4 (25.00%)
3⁄8 (37.50%)
1⁄3 (33.33%)
3
0
0
1⁄8 (12.50%)
1⁄4 (25.00%)
4
0
0
0
1⁄12 (8.33%)
平均
1⁄2 (0.50)
1 (1.00)
3⁄2 (1.50)
2 (2.00)
行商羊驼
0
1⁄3 (33.33%)
1⁄6 (16.67%)
1⁄12 (8.33%)
1⁄18 (5.56%)
1
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄4 (25.00%)
1⁄6 (16.67%)
2
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄3 (33.33%)
5⁄18 (27.78%)
3
0
1⁄6 (16.67%)
1⁄4 (25.00%)
5⁄18 (27.78%)
4
0
0
1⁄12 (8.33%)
1⁄6 (16.67%)
5
0
0
0
1⁄18 (5.56%)
平均
1 (1.00)
3⁄2 (1.50)
2 (2.00)
5⁄2 (2.50)
基岩版:
小数
生物
数量范围 / 掉落概率 / 平均数量
无抢夺
抢夺I
抢夺II
抢夺III
牛
0–2
66.67%
1.00
0–3
66.67%
1.33
0–4
66.67%
1.67
0–5
66.67%
2.00
哞菇
0–2
66.67%
1.00
0–3
66.67%
1.33
0–4
66.67%
1.67
0–5
66.67%
2.00
马
0–2
66.67%
1.00
0–3
66.67%
1.33
0–4
66.67%
1.67
0–5
66.67%
2.00
驴
0–2
66.67%
1.00
0–3
66.67%
1.33
0–4
66.67%
1.67
0–5
66.67%
2.00
骡
0–2
66.67%
1.00
0–3
66.67%
1.33
0–4
66.67%
1.67
0–5
66.67%
2.00
羊驼
0–2
66.67%
1.00
0–3
66.67%
1.33
0–4
66.67%
1.67
0–5
66.67%
2.00
疣猪兽
0–1
50.00%
0.50
0–2
50.00%
0.75
0–3
50.00%
1.00
0–4
50.00%
1.25
行商羊驼
0–2
66.67%
1.00
0–3
66.67%
1.33
0–4
66.67%
1.67
0–5
66.67%
2.00
分数
生物
数量范围 / 掉落概率 / 平均数量
无抢夺
抢夺I
抢夺II
抢夺III
牛
0–2
2⁄3
1
0–3
2⁄3
4⁄3
0–4
2⁄3
5⁄3
0–5
2⁄3
2
哞菇
0–2
2⁄3
1
0–3
2⁄3
4⁄3
0–4
2⁄3
5⁄3
0–5
2⁄3
2
马
0–2
2⁄3
1
0–3
2⁄3
4⁄3
0–4
2⁄3
5⁄3
0–5
2⁄3
2
驴
0–2
2⁄3
1
0–3
2⁄3
4⁄3
0–4
2⁄3
5⁄3
0–5
2⁄3
2
骡
0–2
2⁄3
1
0–3
2⁄3
4⁄3
0–4
2⁄3
5⁄3
0–5
2⁄3
2
羊驼
0–2
2⁄3
1
0–3
2⁄3
4⁄3
0–4
2⁄3
5⁄3
0–5
2⁄3
2
疣猪兽
0–1
1⁄2
1⁄2
0–2
1⁄2
3⁄4
0–3
1⁄2
1
0–4
1⁄2
5⁄4
行商羊驼
0–2
2⁄3
1
0–3
2⁄3
4⁄3
0–4
2⁄3
5⁄3
0–5
2⁄3
2
分布
生物
掉落数量
概率 / 平均掉落数量
无抢夺
抢夺I
抢夺II
抢夺III
牛
0
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄3 (33.33%)
1
1⁄3 (33.33%)
1⁄6 (16.67%)
1⁄12 (8.33%)
1⁄18 (5.56%)
2
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄4 (25.00%)
1⁄6 (16.67%)
3
0
1⁄6 (16.67%)
1⁄4 (25.00%)
2⁄9 (22.22%)
4
0
0
1⁄12 (8.33%)
1⁄6 (16.67%)
5
0
0
0
1⁄18 (5.56%)
平均
1 (1.00)
4⁄3 (1.33)
5⁄3 (1.67)
2 (2.00)
哞菇
0
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄3 (33.33%)
1
1⁄3 (33.33%)
1⁄6 (16.67%)
1⁄12 (8.33%)
1⁄18 (5.56%)
2
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄4 (25.00%)
1⁄6 (16.67%)
3
0
1⁄6 (16.67%)
1⁄4 (25.00%)
2⁄9 (22.22%)
4
0
0
1⁄12 (8.33%)
1⁄6 (16.67%)
5
0
0
0
1⁄18 (5.56%)
平均
1 (1.00)
4⁄3 (1.33)
5⁄3 (1.67)
2 (2.00)
马
0
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄3 (33.33%)
1
1⁄3 (33.33%)
1⁄6 (16.67%)
1⁄12 (8.33%)
1⁄18 (5.56%)
2
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄4 (25.00%)
1⁄6 (16.67%)
3
0
1⁄6 (16.67%)
1⁄4 (25.00%)
2⁄9 (22.22%)
4
0
0
1⁄12 (8.33%)
1⁄6 (16.67%)
5
0
0
0
1⁄18 (5.56%)
平均
1 (1.00)
4⁄3 (1.33)
5⁄3 (1.67)
2 (2.00)
驴
0
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄3 (33.33%)
1
1⁄3 (33.33%)
1⁄6 (16.67%)
1⁄12 (8.33%)
1⁄18 (5.56%)
2
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄4 (25.00%)
1⁄6 (16.67%)
3
0
1⁄6 (16.67%)
1⁄4 (25.00%)
2⁄9 (22.22%)
4
0
0
1⁄12 (8.33%)
1⁄6 (16.67%)
5
0
0
0
1⁄18 (5.56%)
平均
1 (1.00)
4⁄3 (1.33)
5⁄3 (1.67)
2 (2.00)
骡
0
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄3 (33.33%)
1
1⁄3 (33.33%)
1⁄6 (16.67%)
1⁄12 (8.33%)
1⁄18 (5.56%)
2
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄4 (25.00%)
1⁄6 (16.67%)
3
0
1⁄6 (16.67%)
1⁄4 (25.00%)
2⁄9 (22.22%)
4
0
0
1⁄12 (8.33%)
1⁄6 (16.67%)
5
0
0
0
1⁄18 (5.56%)
平均
1 (1.00)
4⁄3 (1.33)
5⁄3 (1.67)
2 (2.00)
羊驼
0
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄3 (33.33%)
1
1⁄3 (33.33%)
1⁄6 (16.67%)
1⁄12 (8.33%)
1⁄18 (5.56%)
2
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄4 (25.00%)
1⁄6 (16.67%)
3
0
1⁄6 (16.67%)
1⁄4 (25.00%)
2⁄9 (22.22%)
4
0
0
1⁄12 (8.33%)
1⁄6 (16.67%)
5
0
0
0
1⁄18 (5.56%)
平均
1 (1.00)
4⁄3 (1.33)
5⁄3 (1.67)
2 (2.00)
疣猪兽
0
1⁄2 (50.00%)
1⁄2 (50.00%)
1⁄2 (50.00%)
1⁄2 (50.00%)
1
1⁄2 (50.00%)
1⁄4 (25.00%)
1⁄8 (12.50%)
1⁄12 (8.33%)
2
0
1⁄4 (25.00%)
1⁄4 (25.00%)
1⁄6 (16.67%)
3
0
0
1⁄8 (12.50%)
1⁄6 (16.67%)
4
0
0
0
1⁄12 (8.33%)
平均
1⁄2 (0.50)
3⁄4 (0.75)
1 (1.00)
5⁄4 (1.25)
行商羊驼
0
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄3 (33.33%)
1
1⁄3 (33.33%)
1⁄6 (16.67%)
1⁄12 (8.33%)
1⁄18 (5.56%)
2
1⁄3 (33.33%)
1⁄3 (33.33%)
1⁄4 (25.00%)
1⁄6 (16.67%)
3
0
1⁄6 (16.67%)
1⁄4 (25.00%)
2⁄9 (22.22%)
4
0
0
1⁄12 (8.33%)
1⁄6 (16.67%)
5
0
0
0
1⁄18 (5.56%)
平均
1 (1.00)
4⁄3 (1.33)
5⁄3 (1.67)
2 (2.00)
二、 钓鱼
1. 钓鱼时皮革可作为垃圾被钓上。
三、 箱子战利品
Java版:
物品
来源
物品数
堆叠数
概率
箱子数
皮革
远古城市
0.52
1-5
16.11%
6.2
堡垒遗迹疣猪兽棚
0.50
1-3
22.79%
4.4
地牢
0.83
1-5
25.3%
4.0
沙漠神殿
0.73
1-5
22.19%
4.5
要塞走廊
0.07
1-5
2.46%
40.7
堡垒遗迹桥
1.20
1-3
47.95%
2.1
丛林神庙
0.40
1-5
12.71%
7.9
村庄皮匠小屋
0.38
1-3
17.26%
5.8
基岩版:
物品
来源
物品数
堆叠数
概率
箱子数
皮革
远古城市
0.52
1-5
16.11%
6.2
堡垒遗迹疣猪兽棚
0.50
1-3
22.79%
4.4
地牢
0.83
1-5
25.3%
4.0
要塞走廊
0.07
1-5
2.38%
42.0
沙漠神殿
0.73
1-5
22.19%
4.5
堡垒遗迹桥
1.20
1-3
47.95%
2.1
丛林神庙
0.40
1-5
12.69%
7.9
村庄皮匠小屋
0.38
1-3
17.26%
5.8
Java版(即将到来):
物品
来源
物品数
堆叠数
概率
箱子数
皮革
远古城市
0.52
1-5
16.11%
6.2
堡垒遗迹疣猪兽棚
0.50
1-3
22.79%
4.4
地牢
0.83
1-5
25.3%
4.0
要塞走廊
0.07
1-5
2.46%
40.7
堡垒遗迹桥
1.20
1-3
47.95%
2.1
沙漠神殿
0.73
1-5
22.19%
4.5
丛林神庙
0.40
1-5
12.71%
7.9
村庄皮匠小屋
0.38
1-3
17.26%
5.8
基岩版(即将到来):
物品
来源
物品数
堆叠数
概率
箱子数
皮革
远古城市
0.52
1-5
16.11%
6.2
堡垒遗迹疣猪兽棚
0.50
1-3
22.79%
4.4
地牢
0.83
1-5
25.3%
4.0
要塞走廊
0.07
1-5
2.38%
42.0
堡垒遗迹桥
1.20
1-3
47.95%
2.1
沙漠神殿
0.73
1-5
22.19%
4.5
丛林神庙
0.40
1-5
12.69%
7.9
村庄皮匠小屋
0.38
1-3
17.26%
5.8
四、 合成
材料
合成配方
兔子皮
五、 以物易物
1. 猪灵获得金锭后有40⁄469的概率给予玩家2-4个皮革。
六、 礼物
1. 皮匠会向带有村庄英雄效果的玩家投掷皮革。
用途
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一、 合成材料
名称
材料
合成配方
书
纸 +皮革
收纳袋
线 +皮革
物品展示框
木棍 +皮革
靴子
皮革
头盔
皮革
皮革马铠
皮革
护腿
皮革
胸甲
皮革
对应挽具
皮革 +玻璃 +对应羊毛
鞍
皮革 +铁锭
二、 交易
村民
概率
村民收购的物品
村民出售的物品
Java版
基岩版
新手级皮匠
67%
100%
皮革 × 6
绿宝石
三、 铁砧修复
在《我的世界》中,玩家可以使用皮革修复皮革帽子、外套、裤子以及靴子。
每次修复时,所恢复的耐久度为25%,并且这个数值会被向下取整。
修复操作可以在铁砧上进行,从而延长这些皮革装备的使用寿命。
数据值
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一、 ID
Java版:
名称
命名空间ID
物品标签(JE)
本地化键名
皮革
leather
ignored_by_piglin_babiesrepairs_leather_armor
item.minecraft.leather
基岩版:
名称
命名空间ID
本地化键名
皮革
leather
item.leather.name